The twin machinegun comes after the Machinegun. It is very quick to get, requiring only APDSB MG Bullets to unlock.
New weapon turret available |
Twin 7.62 mm machineguns |
Best targets: Infantry, base structures, wheeled vehicles |
Body points: Low |
Internal Name: |
MG2Mk1 |
Price: |
$25 |
Weight: | 400 |
HP: | 125 |
Designable: | Yes |
Requires: | Twin Machinegun |
Made Obsolete By: | Assault Gun |
Base Damage: |
14 |
ROF: | 1 round every .6 seconds (100 shots-per-minute) |
DPS: | 23.333 (-1.667 per armor point) |
Damage Type: | Anti-personnel |
Damage Class: | Kinetic |
Projectile Movement Type: | Direct |
Targets: | Ground & Air |
Fire-on-Move: | Yes |
Weapon Line: | Machineguns |
Range (Long): |
6.5 |
Accuracy (Long): | 50% |
Range (Short): | 4 |
Accuracy (Short): | 75% |
Damage Upgrades | |
---|---|
Hardened MG Bullets | +25% Damage |
ABDSB MG Bullets | +50% Damage |
APDSB MG Bullets Mk2 | +75% Damage |
APDSB MG Bullets Mk3 | +100% Damage |
Tungsten-Tipped MG Bullets | +125% Damage |
Tungsten-Tipped MG Bullets Mk2 | +150% Damage |
Tungsten-Tipped MG Bullets Mk3 | +175% Damage |
Depleted Uranium MG Bullets | +200% Damage |
Rate-of-Fire Upgrades | |
Chaingun Upgrade | -15% Reload Time (+18% ROF) |
Rapid Fire Chaingun Upgrade | -30% Reload Time (+43% ROF) |
Hyper Fire Chaingun Upgrade | -45% Reload Time (+82% ROF) |